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Dmmd game screenshots
Dmmd game screenshots







dmmd game screenshots

For those unaware, each battle has a Judge that secures the well-being of the players fighting. Within the realm of Final Fantasy Tactics Advance and A2, there are Yellow and Red cards. There should be no item-usage, and all AllMates healed after each battle (not including back-to-back). Constantly reforming strategies, and switching between defense and offensive would provide interesting combat experience. TBS may be too slow, and, honestly, despite my future Pokémon references below, I don’t want to wait.

dmmd game screenshots

I’m personally favoring a RTS like Soul Calibur or Jak and Daxter, and fighting until the Durability is at 0. The battle system of Rhyme can go in several different ways. As long as it’s >0, the Rhymer has a chance at winning. In battle, Rhymers and their AllMates have a Shield, Attack and Durability bar with only Durability securing the livelihood of the Rhymer’s survival.

dmmd game screenshots

Anyone with an AllMate can be pulled into a Drive-By.Įach Rhymer has their own Attribute. There are no limitations, and players are able to “move and execute actions more efficiently than in a regular Rhyme battle.” Consequently, any damage the player receives is transferred to reality. Of course, for those who simply can’t wait for a Judge to appear or wager risk over consequences, there’s what’s called a Drive-By. A Rhymer’s (someone to participants in Rhyme) goal is to decrease the opponent’s Durability until it hits 0 resulting in a game over. Rhyme is constructed of battles hosted by a Judge similar to the ones in Final Fantasy Tactics Advance. DMMD describes Rhyme as an “avatar-type fighting game” that “connects their consciousness with a device” and “they can experience a virtual battle that feels real.” Essentially, it’s like being in the game itself without having the skills and body of Chuck Norris to compete.









Dmmd game screenshots